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Update 11/25/2024 #111

Merged
merged 23 commits into from
Dec 1, 2024
Merged

Update 11/25/2024 #111

merged 23 commits into from
Dec 1, 2024

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VMSolidus
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Here's your weekly update! Sorry I'm late, I normally do this on Friday, but Friday was my 30th birthday!

Remuchi and others added 22 commits November 25, 2024 18:46
This is an automated Pull Request. This PR updates the GitHub
contributors in the credits section.

Co-authored-by: SimpleStation Changelogs <[email protected]>
There's a small error on the admin verb for blood cultists which made
the verb only work on self. This fixes it.
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# Description

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Fixes IPCs being unable to use the midi menu.

---

# Changelog

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:cl:
- fix: Fixed IPCs being unable to use the midi menu.
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# Description

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Fixes the bug with opening storage containers while there's already one
opened.

---

# Changelog

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:cl:
- fix: Fixed the bug with opening storage containers while there's
already one open.
<!-- Guidelines:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->

## About the PR
<!-- What did you change? -->
- Fixed a bug where applicable medication stacks would revert back to 10
after 1 use.

## Why / Balance
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
- Did you know maxstacks were stored in a separate YML? Me neither,
until now.

**Changelog**
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changes that could affect gameplay.
Make sure to read the guidelines and take this Changelog template out of
the comment block in order for it to show up.
Changelog must have a 🆑 symbol, so the bot recognizes the changes and
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-->
🆑
- fix: Fixed a bug where applicable medication stacks would revert back
to 10 after 1 use from full.

Signed-off-by: Tmanzxd <[email protected]>
# Description

Re-enables language font and colors showing up in chat messages. The
language font/colors were bugged after adding language names in chat
(Simple-Station/Einstein-Engines#1165)

I also overhauled the format for chat messages to be more aesthetically
pleasing, and made sure chat bubbles use the language color/font.

## Media

**Nekomimetic**


![image](https://github.com/user-attachments/assets/4cb88d7b-7466-42ed-bf2d-b68c68edb62c)

![image](https://github.com/user-attachments/assets/adec7fd7-0a84-4e21-9eff-c1a387e2d529)

**Bubblish**


![image](https://github.com/user-attachments/assets/c49f5573-ac96-4375-a584-e8b2cc6f5fee)

![image](https://github.com/user-attachments/assets/c739c249-9d1e-453e-9e92-3f7ef24a4d61)

**Tau-Ceti Basic (Default Language)**


![image](https://github.com/user-attachments/assets/e6660039-ac2f-449b-96e0-44e0142d3715)

![image](https://github.com/user-attachments/assets/2baec2ca-975d-4111-85b0-3b2056fdd7f7)

**Rootspeak**


![image](https://github.com/user-attachments/assets/99d94f8d-9a1c-4be9-8c98-b42c9c7cffd7)

![image](https://github.com/user-attachments/assets/c20b4621-1ca7-42f5-a22a-82c9a4d1dddf)

## Changelog

:cl: Skubman
- fix: Language colors and fonts will show up in text messages again,
both on in-person messages and on the radio.
- tweak: The text on chat bubbles now uses the color and font of the
language being spoken.
- tweak: The language prefix before the name on chat messages now uses
the language's color.
# Description

![image](https://github.com/user-attachments/assets/b10f1e33-94fb-4ded-a644-b9945b58dbc5)

Honey wake up, another shitmed PR with 5 features and a trillion bugs! I
love bloat.

---

# Known Bugs
- A lot of shit with changelings lol
- Markings suddenly disappear from your entity apparently at random.
Wizden exclusive issue as of now.
- Fire heretics explode when ascending due to part damage shitcode
(sorry)
- Some exceptions/null point references at round end, tentatively
related to salvage corpses.
- Slots having wonky behavior due to not being networked. More of a
broad issue with how I implemented them initially.
- Arachne are FUCKED with surgery, I was incredibly tempted to set them
to roundstart: false, but I'll try to hotfix it this week.

---

# Changelog

:cl: Mocho, Deltanedas
- add: Ported Ghetto Surgery from Deltanedas!
- add: Ported fishops organs from Deltanedas!
- add: Added different step durations to each surgery step.
- add: Added a T2 research for advanced surgical tools
- add: Added a T3 research for an omnitool for surgery.
- add: Added Surgical and Advanced Surgical modules for Mediborgs
- add: Mediborgs can now perform surgery!
- add: Added lobotomies as an operation. Godspeed you psychopaths.
- add: Added cybernetic arms, legs and eyes.
- add: Added EMP weaknesses to all cybernetic parts (the day of
reckoning will come for IPCs soon)
- add: Losing your eyes now blinds you.
- fix: Fixed a few species that did not inherit from BasePart's, thus
taking damage types they shouldn't on their limbs.
- fix: Fixed harpy lungs not being usable in surgeries.
- fix: Fixed biosynthetic and other printable parts not allowing you to
attach body parts to them.
- fix: Fixed fire being able to destroy your chest.
- fix: Fixed entities being able to take over your body by just
inserting a brain or another head on top of you.
- fix: Fixed some shitcode that didnt let rejuvenate or godmode work
properly.
- fix: Fixed bionic arm, and cybernetic eyes traits not working properly
due to shitty networking.
- tweak: Increased tend wounds's speed by double, and bumped up the
values on its calculations. DEATH TO TOPICALS, LEAVE THOSE TO TIDERS.
- tweak: Beheading an entity now doesnt let it move, speak, and forces
it to the ground immediately (literally 1984!!11!!)
- tweak: Changed sprites on most surgical tools to now use /tg/ sprites.
- tweak: Unbound shitmed targeting doll keybinds by default (did you
know we have those).

---------

Signed-off-by: gluesniffler <[email protected]>
Co-authored-by: FoxxoTrystan <[email protected]>
Co-authored-by: goet <[email protected]>
Co-authored-by: Saphire Lattice <[email protected]>
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# Description

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Link to every PR I cherry-picked:
1. new-frontiers-14/frontier-station-14#2283
2. space-wizards/space-station-14#29219
3. space-wizards/space-station-14#30075
4. space-wizards/space-station-14#28639
5. space-wizards/space-station-14#32527
6. space-wizards/space-station-14#28030
7. space-wizards/space-station-14#28178

The main purpose of this PR is the first cherry-picked PR. It adds the
ability for admins to reply to ahelps via discord using an HTTP POST
request. See all relevant details in the initial PR by Myzumi.

---------

Co-authored-by: Myzumi <[email protected]>
Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Whatstone <[email protected]>
Co-authored-by: Pieter-Jan Briers <[email protected]>
Co-authored-by: to4no_fix <[email protected]>
Co-authored-by: Repo <[email protected]>
Co-authored-by: Chief-Engineer <[email protected]>
Co-authored-by: metalgearsloth <[email protected]>
Co-authored-by: Leon Friedrich <[email protected]>
Co-authored-by: ShadowCommander <[email protected]>
# Description

This PR adds a bunch more equipment selections for Engineering loadouts,
plus Suit/Skirt selections for the jobs that were missing it.

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/031224b4-e348-4030-9ea4-7f2dbc64c87d)

</p>
</details>

# Changelog

:cl:
- add: All engineering roles have had their equipment loadouts
significantly expanded upon. Engineers can now buy construction
materials with their loadout points.
- fix: All engineering jobs now have their Suit/Skirt selection via
loadouts.
- add: Salvage techs can now select from a variety of knife options to
start their spess adventures with.
- add: Epistemics staff now have *some* equipment selection options that
they share. More to come when I finish making the Potentiometer.
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# Description

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Change your hostname whenever map, preset, or runlevel changes!

Variables given on all hostname locale strings:
- {$mapName} - The name of the current map.
- {$preset} - The name of the current preset.
- {$originalHostname} - What you originally had game.hostname set to,
before updating.

---

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<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/97cba40b-5ceb-40f8-91e4-93450cd22b78)

![image](https://github.com/user-attachments/assets/2cf27e65-b493-4916-bedd-aa69eaa0135b)

![image](https://github.com/user-attachments/assets/234f5be0-7a8c-41e1-abdf-10e9c6700a90)

![image](https://github.com/user-attachments/assets/522525d6-fb23-45b9-b559-deffb3f37a58)



</p>
</details>

---

# Changelog

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nah
# Description

This PR adds a few articles of various kinds of religious headgear to
loadouts, namely a Hijab, Turban, and Kippah. All 3 are whitescale items
that are set as colorable, allowing players to make them whatever color
is desired.

Farida can finally have the pink Hijab she was always supposed to have.

<details><summary><h1>Media</h1></summary>
<p>


![image](https://github.com/user-attachments/assets/35fca330-98ba-439b-8e23-eec917b0d30c)

</p>
</details>

# Changelog

:cl:
- add: Added various articles of religious headgear to loadouts, such as
Hijab, Kippah, and Turban. All of these are set to allow custom colors.
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github-actions bot commented Dec 1, 2024

RSI Diff Bot; head commit 04602cd merging into fdedb9f
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Objects/Specific/Medical/Surgery/bonesetter.rsi

State Old New Status
bonesetter Modified
predator_bonesetter Removed
inhand-left Added
inhand-right Added

Resources/Textures/Objects/Specific/Medical/Surgery/cautery.rsi

State Old New Status
cautery Modified
inhand-left Modified
inhand-right Modified

Resources/Textures/Objects/Specific/Medical/Surgery/drill.rsi

State Old New Status
drill Modified
inhand-left Modified
inhand-right Modified
0 Removed
100 Removed
25 Removed
50 Removed
75 Removed

Resources/Textures/Objects/Specific/Medical/Surgery/bone_gel.rsi

State Old New Status
bone-gel Removed
bone-gel_0 Removed
bone-gel_25 Removed
bone-gel_50 Removed
bone-gel_75 Removed
predator_bone-gel Removed

Resources/Textures/Clothing/Head/ReligiousHeadgear/hijab.rsi

State Old New Status
equipped-HELMET Added
icon Added

Resources/Textures/Clothing/Head/ReligiousHeadgear/kippah.rsi

State Old New Status
equipped-HELMET Added
icon Added

Resources/Textures/Clothing/Head/ReligiousHeadgear/turban.rsi

State Old New Status
equipped-HELMET Added
icon Added

Resources/Textures/Mobs/Aliens/Carps/carp_parts.rsi

State Old New Status
tail Added
torso Added

Resources/Textures/Mobs/Customization/cyberlimbs/bishop/bishop_main.rsi

State Old New Status
l_arm-combined Added
l_leg-combined Added
r_arm-combined Added
r_leg-combined Added

Resources/Textures/Mobs/Species/IPC/organs.rsi

State Old New Status
eyes Added

Resources/Textures/Objects/Specific/Medical/Surgery/adv-retractor.rsi

State Old New Status
adv-retractor-on Added
adv-retractor Added
inhand-left-on Added
inhand-left Added
inhand-right-on Added
inhand-right Added

Resources/Textures/Objects/Specific/Medical/Surgery/bone-gel.rsi

State Old New Status
bone-gel Added
inhand-left Added
inhand-right Added

Resources/Textures/Objects/Specific/Medical/Surgery/circular-saw.rsi

State Old New Status
circular-saw Added
inhand-left Added
inhand-right Added

Resources/Textures/Objects/Specific/Medical/Surgery/drapes.rsi

State Old New Status
drapes Added
inhand-left Added
inhand-right Added

Resources/Textures/Objects/Specific/Medical/Surgery/e-cautery.rsi

State Old New Status
e-cautery-on Added
e-cautery Added
inhand-left-on Added
inhand-left Added
inhand-right-on Added
inhand-right Added

Resources/Textures/Objects/Specific/Medical/Surgery/e-scalpel.rsi

State Old New Status
e-scalpel-on Added
e-scalpel Added
inhand-left-on Added
inhand-left Added
inhand-right-on Added
inhand-right Added

Resources/Textures/Objects/Specific/Medical/Surgery/hemostat.rsi

State Old New Status
hemostat Added

Edit: diff updated after 04602cd

@VMSolidus VMSolidus merged commit 0e212b8 into master Dec 1, 2024
9 of 11 checks passed
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10 participants